This is not a users assignable feature, but merely feedback that the proper map was generated and assigned. Weigh Map: When the 'Anchor' item is assigned using the appropriate steps, a Weight Map is generated automatically on the Soft Body item called 'anchor'. The new version (1.2) will work with all Modo versions 10.1v1 and. The GoZ for Modo plugin was updated for Modo 15.0v1+ and can be downloaded from the GoZ for Modo Addon page.
We will update the web pages for individual kits or plug-ins that are found to be incompatible. If this occurs users will want to enable SubCollisions. Most Addons and training were tested with Modo 15.1 and should work fine. When disabled (the default state), fewer calculation are required, however, constrained items may inter-penetrate each other. SubCollisions: The 'SubCollisions' option, when enabled, allows constrained objects (especially those within a chain, not a literal chain but subsequent groupings) to collide with one another. However, disabled items are persistent across MODO sessions being saved with the scene, and retain their present settings. When enabled the Spring will be considered during a dynamics simulation, when disabled, the Spring item will be ignored. To break the connection, simply delete the resulting 'Anchor' item, to make adjustments, remove the Anchor and recreate it, following the above instructions.Įnable: The 'Enable' option toggles the Anchor item on or off. The two items are now rigidly connected together via an additional 'Anchor' item added to the 'Soft Body'. With the vertices selected, press the 'Make Anchors' option in the Dynamics toolbox. With the items selected, change into the 'Vertices' mode (press '1' on the keyboard) and select at least one vertex on the Soft Body item, and at least one more on the Rigid Body (selection order isn't important). In order for the Anchor option to work, user must follow this specific workflow- First in 'Items' mode, users need to select the target Soft Body item AND the target Passive Rigid Body item. The 'Anchor' option could be useful to connect a flag to a flagpole. For best results, the 'Rigid Body' item should be a Passive Rigid Body, to keep it from flying away. The 'Make Anchors' options is used to connect Soft Body items to Rigid Body items.